![]() ![]() WORLD OF GOO ONLINE UPDATEIt still looks and plays well on an iPhone Plus screen, so it’s not like it needs another update save perhaps if Apple plans on doing a 32-bit app cull later this year as some suspect they will. The original app predated things like universal apps, the Retina display, and larger iPhone screen sizes, but updates brought it up to speed, at least to the point of the iPhone 5’s tech. WORLD OF GOO ONLINE ANDROIDAn Android port came in 2011, and 2D Boy’s successor Tomorrow Corporation just recently announced that the game would be ready for the upcoming Nintendo Switch launch.Īlthough the game’s last update was a few years ago, World of Goo still looks like it could have come out last week. WORLD OF GOO ONLINE HOW TOA few months later, 2D Boy finally figured out how to get it working well on iPhones, opening the game up to all iOS players. The game proved to be a natural fit for touch screens, and was again showered with praise, including a five-star review and Game of the Year award here at TouchArcade. ![]() It came out only a few weeks later, on December 16th. In late November of 2010, the developer announced on their blog that World of Goo would be releasing soon on the iPad. The April 2010 release of the original iPad inspired 2D Boy to give the idea another shot. That ended up proving to be a difficult task, but hope was just around the corner. Later in 2009, 2D Boy announced via their blog that they were trying to port the game to iPhone. The game received high praise from critics and players like, and appears to have sold well enough to keep the developer going. An OS X version came mere weeks later, and a Linux version arrived early in 2009. World of Goo ($4.99) made its debut on Windows PC and the Nintendo Wii on October 13th, 2008. After spending two years of their time and $10,000 of their savings, the development team finally had their first game ready to go. Way back in 2006, when the whole indie developer ball had really just got rolling, a couple of former Electronic Arts employees came together to create a company called 2D Boy. You might not see your suggestion soon, but I will add it to the master list for future consideration. As the King Slime, I try to choose a balanced plate of games from month to month, but if there’s something you really want to see, let me know by posting in the comments below. It’s a chance to revisit old favorites, reflect on their place in the overall library, or simply to take a deeper dive than our reviews typically allow. Each month, we take a look at a classic game from the annals of iOS history to see how it holds up in the here and now. Hello, gentle readers, and welcome to the Classic Reload, the monthly feature where we goo what we want. ![]()
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